Course description

Throughout this course, we'll unveil the remarkable Toon-Shading capabilities of Octane Render as it seamlessly integrates with Blender. Drawing upon my extensive experience as a 3D artist at OTOY, I'll guide you through Octane's exceptional features, emphasizing its pivotal role in enhancing your creative workflow. You'll not only learn how to harness these tools effectively but also gain the proficiency to elevate your artwork. By the course's conclusion, you'll possess a robust grasp of Octane Render for Blender NPR features, ready to infuse it into your future artistic ventures.

Why Take This Class?

Lino Grandi, a skilled 3D Artist at OTOY, actively contributes to the development of Octane for Blender. This class is thoughtfully crafted to offer you in-depth guidance, covering the journey from setting up  OTOY's powerful GPU-based rendering to the completion of a 3D anime-style mecha, perfectly prepared for animation, all achieved through Octane Render for Blender Throughout this course, you'll explore creative methods in hardsurface subdivision modeling, master the art of toon shading, and become proficient in rigging a customized mecha design. Real-time feedback will be at your disposal, enabling you to achieve exceptional results by harnessing the capabilities of the two powerful and free tools: Octane Render and Blender. By the course's conclusion, you'll possess a clear understanding of the techniques employed in crafting toon-shaded anime-style visuals. Moreover, you'll have cultivated an artist's eye for capturing the genre's unique aesthetics while infusing your distinctive creative touch.

What will i learn?

Requirements

Sam J Nelson

As an instructor, Sam J has taught more than 1 million students, creating more than 20 of the most popular online courses here on Sheldemy. He is a founding partner of the Game Dev-tv team whose mission is to helping aspiring game developers to create and grow.

Sam J has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Sam J worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / Pop Cap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "Garden Mind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, Sam J has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Sam J lives in Chicago with his wife and 1 daughters. He likes to tell Dad jokes. You've been warned!

₹999

₹6000

Lectures

34

Skill level

Beginner

Expiry period

Lifetime

Certificate

Yes

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