Requirements
This course is designed for people with no prior experience with Unity
Description
In this course, we’re going to be making a 3D physics-based 8-ball pool game using Unity. With that said, the ultimate goal of this course is not to show you how to make an eight-ball pool game per se, the ultimate goal is to use it to help you learn the basic principles of game-making in Unity that will enable you to create your own games.
One of the prominent features of our game is a real-life physics simulation.
In other words, in the game that we will be making in this course, the player will be able to make jump shots, that make the ball bounce off the table; and swerve shots, that make the ball move in a curve.
Another distinct feature of our game is a pretty hard-to-beat AI player. What’s important about the AI part is that while working on it, you will learn how to code complex data-driven game logic, which is a pretty valuable experience.
In this course we will not only show you how to just make a game in Unity but we will show you how to make a publishable mobile game. The eight-ball pool game that we will use as an example in this course has been published on both Apple’s App Store and Google’s Play Market and we will be making this game with an ultimate publishing goal in mind so that you can get the full experience.
And finally, since we aim to show you how to make a publishable game, we will also show you how to incorporate basic monetization by integrating ads into our project.